Games
I have worked in several game engines. The primary emphasis has been in Unity, and have experience developing and releasing mobile applications. But I have worked in UDK, UE4, and THREE.js to create engaging experiences. I have 7 years of professional experience using and developing in Unity, and have taken a games from prototype to a released product. I have a very broad skill set, making me an asset to any game development team.
Quantified Design Solutions
Unity, April 2021 - Present
I am working on building a multiplayer maintenance training platform for PC and VR. We are currently building out content and functionality to support commercial airlines. I've drastically changed how we generate content, reducing the time it takes to generate and debug new procedures. My holistic approach to code architecture has also cleaned up how we manage the state of individual components across multiple players at a time.
I am working on building a multiplayer maintenance training platform for PC and VR. We are currently building out content and functionality to support commercial airlines. I've drastically changed how we generate content, reducing the time it takes to generate and debug new procedures. My holistic approach to code architecture has also cleaned up how we manage the state of individual components across multiple players at a time.
Subvrsive
Unity, Unreal, Web, January 2019 - March 2021
I worked on a number of AR and VR projects while working at Subvrsive. I worked on several projects as the sole developer, and provided support to a large number of existing experiences. All my work is visible in the AR section.
I worked on a number of AR and VR projects while working at Subvrsive. I worked on several projects as the sole developer, and provided support to a large number of existing experiences. All my work is visible in the AR section.
Cosmic Control
Unity, October 2018 - October 2019
I worked as support and build engineer for a game released on the Google Play Store. I was responsible for fixing bugs, adding new features, and submitting new builds.
I worked as support and build engineer for a game released on the Google Play Store. I was responsible for fixing bugs, adding new features, and submitting new builds.
Army Safety Officer Course
Unity, June 2018 - December 2018
I worked as the lead software developer creating exercises to accompany the Army’s Unit Safety Officer course. All these projects were built for web and deployed on Blackboard.
T-CLOCS Inspection Checklist:
The T-CLOCS checklist is used to ensure that your motorcycle is safe to ride. Users interact with the T-CLOCS checklist and are shown the corresponding component on the motorcycle. Developed functionality to dynamically generate the T-CLOCS checklist from an excel spreadsheet, and camera navigation with collision avoidance.
I worked as the lead software developer creating exercises to accompany the Army’s Unit Safety Officer course. All these projects were built for web and deployed on Blackboard.
T-CLOCS Inspection Checklist:
The T-CLOCS checklist is used to ensure that your motorcycle is safe to ride. Users interact with the T-CLOCS checklist and are shown the corresponding component on the motorcycle. Developed functionality to dynamically generate the T-CLOCS checklist from an excel spreadsheet, and camera navigation with collision avoidance.
Safety Bulletin Board:
Users have to identify the correct safety documents, and arrange the documents on a bulletin board. Developed core functionality, and an admin mode, allowing instructors to add their own safety documents to the exercise.
Users have to identify the correct safety documents, and arrange the documents on a bulletin board. Developed core functionality, and an admin mode, allowing instructors to add their own safety documents to the exercise.
Math Craft
Unity, March 2014 - December 2017
MathCraft is a math-tutoring game where the human students function as tutors for a computer student. I work in a small team to provide an engaging experience that gets students excited about doing math. By working on a very small team it has given me the chance to gain experience working on all aspects of game development, including developing gameplay mechanics, UI systems, designing levels, story design, sound design, modeling, animating, building clients, and uploading clients to Steam.
Here are some links to specific areas that I contributed:
MathCraft is a math-tutoring game where the human students function as tutors for a computer student. I work in a small team to provide an engaging experience that gets students excited about doing math. By working on a very small team it has given me the chance to gain experience working on all aspects of game development, including developing gameplay mechanics, UI systems, designing levels, story design, sound design, modeling, animating, building clients, and uploading clients to Steam.
Here are some links to specific areas that I contributed:
System Failure
UDK, May 2013
This project started out as a team project; I worked as a level designer, menu designer, and cut scene designer but after completing a vertical slice, I worked alone on this game as part of my Senior Project.
System Failure is a 3D side-scrolling platformer about a robot trying to escape the factory where he was produced. I worked diligently to make this an interesting environment that would engage the player visually, using the models and textures available in UDK. I also developed the menus and mini-games using Flash and ActionScript. Please download and play this game – the link is located below.
This project started out as a team project; I worked as a level designer, menu designer, and cut scene designer but after completing a vertical slice, I worked alone on this game as part of my Senior Project.
System Failure is a 3D side-scrolling platformer about a robot trying to escape the factory where he was produced. I worked diligently to make this an interesting environment that would engage the player visually, using the models and textures available in UDK. I also developed the menus and mini-games using Flash and ActionScript. Please download and play this game – the link is located below.